Downpour of Anguish
ROLE
Level Designer
DESCRIPTION
Aimed to be an immersive experience that tries to break the mold of conventional level design. Experience the highs and lows of fatherhood as you navigate this scenic seaside town.
YEAR
2025
GENRE
Walking-Sim
PLATFORM
PC

Designing the Experience

For this game I designed the level to be easily navigated. Using theories from Kevin Lynch and attempted to create an area where the player would build a cognitive map which would aid their guidance. Creating areas with distinct points of interest such as sea town and the harbour.
The narrative also serves as a guidance point for the player having to explore the area in order to progress the story. The player will meet characters which will guide them to where they need to go.
I also wanted to achieve some dynamics in my level. This was achieved through the narrative as the player will see the world change in front of them.